
All blocks are shuffled in world generation, making for an interesting and challenging playthrough
This server plugin randomizes the blocks of new chunks when they are generated.
Place: The block is used to replace other blocks
| Block Type | change | place | Reason |
|---|---|---|---|
| Air | x | ✓ | Gameplay |
| Banners | x | x | Lag |
| (Calibrated-) Sculk Sensor | x | x | Lag |
| End Portal Frame | x | ✓ | Gameplay |
| Heads & Skulls | x | x | Lag |
| Interactable Blocks | x | x | Lag, Loot Chest |
| Nether Portal | x | x | Lag, Gameplay |
| Observer | x | x | Lag |
| (Trial-) Spawner | x | x | Lag, Nether Fortress |
The goal of this challenge is to kill the Ender Dragon, but players are not limited to this.
Usage: /mapping [<block>] / /map [<block>]
<block> - Enter block type you want to check/mapping minecraft:diamond_ore =>
Mapping for diamond ore:
diamond ore is replaced with end stone
dirt is replaced with diamond ore
Q: My client / server is lagging
A: This plugin significantly slows down the world generation progress.
Additionaly some unfortunate shuffles can cause a lot of lag.
Q: Github?
A: Soon
I wasn't inspired by any particular source, but this has been done multiple times before