A plugin that turns ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game.
SmartMobs is an innovative Minecraft plugin that transforms ordinary hostile mobs into challenging opponents while maintaining the vanilla aesthetic of the game. The plugin not only increases mob stats but also grants some of them unique abilities, making every encounter with monsters a unique challenge.
The plugin covers all major hostile Minecraft mobs:
| Normal Mob | Hardened | Elite |
|---|---|---|
| Zombie | Rotting Wanderer | Corrupted Vagabond |
| Skeleton | Eternal Sentinel | Bony Echo |
| Creeper | Scorching Visitor | Thunderous Rupture |
| Spider | Silken Assassin | Web Sovereign |
| Enderman | Abyssal Drifter | Spatial Rift |
| Witch | Swamp Potionmaster | Shadow Sorceress |
| Phantom | Nightmare | Ethereal Scream |
| Blaze | Fire Spirit | Hellfire Core |
| Ghast | Misty Phantom | Celestial Lament |
| And 25+ more mob types! |
.jar file in your server's plugins/ folderplugins/SmartMobs/config.yml/smartmobs reload to apply changesThe plugin uses a flexible YAML configuration system. Main settings:
# SmartMobs Settings
# Plugin messages
messages:
# General messages
no-permission: "<red>❌ You don't have permission to use this command."
only-players: "<red>❌ Only players can spawn mobs."
unknown-subcommand: "<red>❌ Unknown subcommand."
# Spawn command
spawn-usage: "<yellow>Usage: /smartmobs spawn <mob> <hardened|elite>"
spawn-no-permission: "<red>❌ You don't have permission to spawn mobs."
spawn-mob-disabled: "<red>❌ Mob <white>{mob}</white> is disabled in config."
spawn-unknown-mob: "<red>❌ Unknown mob type: <white>{mob}"
spawn-not-living: "<red>❌ This type is not a living entity."
spawn-unknown-variant: "<red>❌ Unknown variant: <white>{variant}"
spawn-success: "<green>✔ Spawned <yellow>{variant}</yellow> <gray>{mob}</gray>."
# Reload command
reload-no-permission: "<red>❌ You don't have permission to reload the plugin."
reload-success: "<green>✔ SmartMobs config reloaded."
# Spawn chances for different mob types
chances:
hardened: 0.05 # Initial chance for hardened mob spawn
elite: 0.01 # Initial chance for elite mob spawn
radius-complication: true # Whether to increase mob difficulty based on distance from spawn
world-radius: 10000 # World radius up to which difficulty scaling occurs
radius-levels:
- from: 0.0 # zone start (0 = spawn)
to: 0.33 # zone end (0.33 = one third of world-radius)
hardened: 0.5 # hardened chance at zone end
elite: 0.05 # elite chance at zone end
- from: 0.33
to: 0.66
hardened: 0.5
elite: 0.5
- from: 0.66
to: 1.0
hardened: 0.2
elite: 0.8
# Enable/disable modifications for each mob
enabled-mobs:
# OVERWORLD - Neutral and passive
wolf: true
bee: true
iron_golem: true
snow_golem: true
rabbit: true
# Individual names for each mob type
display-names:
# Overworld - neutral
wolf: "<gray>Moon Predator"
bee: "<yellow>Buzzing Killer"
iron_golem: "<gray>Steel Guardian"
snow_golem: "<white>Frost Golem"
rabbit: "<gold>Killer Rabbit"
# ... and so on for all mobs
# Base characteristics for hardened mobs
hardened:
hp-multiplier: 1.25
damage-multiplier: 1.25
knockback-resistance: 0.5
name-visible: true
# Base characteristics for elite mobs
elite:
hp-multiplier: 1.5
damage-multiplier: 1.5
speed-multiplier: 1.4
knockback-resistance: 0.8
name-visible: true
strength:
enabled: true
level: 0
# Individual names for each mob type
display-names:
# Overworld - neutral
wolf: "<dark_gray>Shadow Wolf"
bee: "<red>Poisonous Hive Threat"
iron_golem: "<dark_gray>Iron Colossus"
snow_golem: "<white>Ice Colossus"
rabbit: "<red>Elite Killer Rabbit"
# Specific abilities for different mobs
special-abilities:
rabbit:
hardened:
killer: true
elite:
killer: true
jump-strength: 1.5
skeleton:
hardened:
arrow-speed-multiplier: 1.4
attack-speed: 1.4
elite:
arrow-speed-multiplier: 1.8
attack-speed: 1.8
triple-shot: true
# ... and so on for other mobs
/smartmobs - show plugin help/smartmobs reload - reload configuration (requires smartmobs.reload permission)/smartmobs spawn <mob> <hardened|elite> - manually spawn an enhanced mob (requires smartmobs.spawn permission)The idea was taken from dottaik98, but he did not implement half of the stated functionality, so I had to write everything from scratch.