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RayTrace Anti Entity ESP
PluginGPL-3.0-only

RayTrace Anti Entity ESP

A Paper plugin that prevents players from seeing entities through walls.

41
Downloads
3
Followers
1 months ago
Updated
📦
2
Versions
managementtechnologyutilitybukkitpaperpurpurspigot
Download Latestv1.0.1View on Modrinth

📖About RayTrace Anti Entity ESP

RayTrace Anti Entity ESP

A Paper plugin that prevents players from seeing entities through walls.

It uses a DDA raytrace algorithm to check each entity's visibility per player every tick — entities hidden behind solid
blocks are concealed at the packet level, meaning clients never receive data for entities they shouldn't see.


Demo

View

Without RayTrace Anti Entity ESP

RayTraceAntiEntityESP without plugin

With RayTrace Anti Entity ESP

RayTraceAntiEntityESP without plugin

Installation

View
  1. Download the latest .jar from Download Link.
  2. Drop the .jar into your server's /plugins folder.
  3. Restart your server (do not use /reload).
  4. Edit the generated config.yml in plugins/RayTraceAntiEntityESP/config.yml to
    your liking.
  5. Run /rtaee reload in-game to apply config changes without restarting.

⚠️ Requirements: Paper 1.21.x.

⚠️ Do not enable, disable or reload this plugin using plugin managers or /reload. It will not work properly and may
cause issues.


Configuration

View
checking:
  enabled: true
  period_ticks: 1        # How often to run the check loop in ticks (recommended: 1 when using stagger_groups)
  stagger_groups: 3      # Divide entities into N groups, checking 1 group per tick for smooth CPU usage (1 = disabled)
  distance_override: 10   # Entities within this many blocks are always shown (0 to disable)
  bounding_box_extra_value: 0  # Expand entity bounding box for more lenient detection
  vertices_layers: 4     # Sample points per entity (min 2, higher = more accurate)
perspective_checking:
  enabled: true
  distances_from_head: 4 # Simulated third-person camera distance in blocks
display_name:
  enabled: true          # Show a fake name tag above hidden entities
  offset_y: 0            # Vertical offset of the name tag above the entity's head
debug:
  enabled: false         # Show block markers at raytrace vertices (testing only)
anti_entities:
  - player
anti_mode: whitelist     # whitelist = only listed types | blacklist = all except listed
exclude_entity_tag: raytrace_anti_entity_esp_excluded  # Tag an entity with this to always show it

Commands

View

All commands require OP or the raytrace_anti_entity_esp.admin permission. Alias: /rtaee

Command Description
/rtaee reload Reload config from disk
/rtaee config_value Print all current config values
/rtaee enabled <true|false> Enable or disable the plugin
/rtaee checking_period_ticks <value> Set check frequency
/rtaee checking_stagger_groups <value> Set entity check stagger groups
/rtaee checking_distance_override <value> Set always-show range
/rtaee bounding_box_extra_value <value> Set bounding box expansion
/rtaee vertices_layers <value> Set vertex sample count
/rtaee perspective_checking <enabled|distances_from_head> <value> Perspective options
/rtaee display_name <enabled|offset_y> <value> Name tag options
/rtaee debug enabled <true|false> Toggle debug mode
/rtaee anti_entities <add|remove|list|clear> [type] Edit entity list
/rtaee anti_mode <whitelist|blacklist> Switch filter mode
/rtaee help Show help information

License

View

This project is licensed under the GPL-3.0 License.

👥 Team & Contributors

Br1ghtF0r3v3r
Br1ghtF0r3v3rOwner
lycopod
lycopod
Member

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
bukkitpaperpurpurspigot
Minecraft Versions
1.211.21.11.21.21.21.31.21.41.21.51.21.61.21.7+4 more

🔗 Links

Modrinth Page