A hardcore damage and healing system for Minecraft, inspired by "Escape from Tarkov."
A hardcore damage and healing system for Minecraft, inspired by "Escape from Tarkov."
PartsVitality completely overhauls Minecraft's standard health system by introducing a detailed part-based HP system. This plugin demands more tactical thinking, careful injury management, and a new level of awareness from players. Deciding which body part to target and which to protect, constantly monitoring your own condition and surroundings, and engaging in tense gameplay where a single moment of carelessness can be fatal becomes crucial.
[!NOTE] > No Resource Pack Required! All features, including the part HP display, are achieved using vanilla mechanics. Players don't need to download anything extra to get the full experience.
config.yml to heal by clicking the corresponding armor piece for the injured part in the inventory.config.yml.en) and Japanese (ja) by default..jar file.PartsVitality-v1.0.0-beta.1.jar file into your server's plugins/ folder.config.yml) and language files (messages_en.yml, messages_ja.yml) will be automatically generated in the plugins/PartsVitality/ folder.This plugin was developed on the Paper API 1.20.1 and tested on a Purpur 1.21.1 server.
It is expected to work on most modern Paper/Purpur versions, but these are the officially supported environments for this release.
config.yml)You can edit the config.yml file to fine-tune the plugin's behavior to match your server's difficulty and playstyle.
# Set the language to use (e.g., en, ja)
language: "en"
# Max HP for each body part
parts:
head:
max-hp: 20.0
chest:
max-hp: 29.0
# ... and so on
# Damage calculation settings
damage:
# Multiplier to convert vanilla heart damage to part damage.
# A higher value makes parts break more easily, increasing difficulty.
damage-multiplier: 5.0
# Precision of the hit detection. Larger values reduce server load but decrease accuracy. (Recommended: 0.1 ~ 0.5)
ray-trace-step: 0.1
# Settings for regular healing
healing:
# Time required for healing (in seconds).
duration-seconds: 3
# ... sound settings ...
# Settings for surgery (healing broken parts)
surgery:
# Time required for surgery (in seconds).
duration-seconds: 10
# Amount of part HP restored by surgery. Setting this to 1.0 will make the part usable again and allow normal healing.
restored-hp: 1.0
# ... sound settings ...
# Max health penalty for each broken part (2.0 = 1 heart).
health-penalty-per-broken-part: 5.0 # 2.5 hearts
# Items used for regular healing and their heal amount.
healing-items:
IRON_INGOT: 10.0
GOLD_INGOT: 15.0
# Items used for surgery (only usable on parts with 0 HP).
surgery-items:
DIAMOND: true
# Debuffs applied when a part's HP falls below a certain threshold.
debuffs:
head:
- threshold: 0.5 # 50% or less
effect: CONFUSION
level: 0
# ... and so on
# Durability settings
durability:
# If true, armor durability decreases based on the amount of part damage received.
use-custom-durability-damage: true
# How much part damage equals 1 point of durability damage.
# A smaller value means armor wears out faster. 0.4 is balanced around leather armor.
damage-per-durability-point: 0.4
Check Part HP: In your inventory, hover over any armor piece and Shift + Right-Click to switch to Part HP display mode. The armor's durability bar will now show the HP of that part. Repeat the action to switch back.

Heal a Part: Hold a healing item (e.g., Iron Ingot) on your cursor and Left-Click the armor piece of the part you want to heal in your inventory. A timer will start, and upon completion, the part's HP will be restored.

Perform Surgery: If a part is broken (HP is 0), you must first treat it with a surgery item (e.g., Diamond). This will slightly restore the part's HP, allowing it to be healed with regular healing items again.

This plugin is released under the MIT License.