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Origins999
PluginLicenseRef-All-Rights-Reserved

Origins999

Origins999 is a custom Minecraft Spigot/Paper/Purpur plugin that introduces unique origins for players, each with special abilities, buffs, and debuffs. Players can choose an origin, form groups with others of the same origin, and complete quests

175
Downloads
4
Followers
5 months ago
Updated
📦
4
Versions
game-mechanicsmagicmobsbukkitpaperpurpurspigot
Download Latestv1.0.3View on Modrinth

📖About Origins999

Features

  • Diverse Origins: A wide variety of origins, each offering a distinct playstyle.
  • Origin-Specific Abilities: Unique passive and active abilities tied to each origin.
  • Buffs & Debuffs: Origins come with inherent advantages and disadvantages.
  • Group System: Form groups with players sharing the same origin.
  • Configurable Friendly Fire: Control whether players in the same group can damage each other.
  • Origin Rechoosing: Players can reset their origin and choose a new one.

Commands

Command Description Usage
/group create Creates a new origin-specific group. /group create <originType> <groupName>
/group invite Invites a player to your group. /group invite <playerName>
/group leave Leaves your current group. /group leave
/group view Views the members of a specific group. /group view <groupName>
/mygroup Opens a GUI displaying your group members and their kill counts. /mygroup
/origin rechoose Resets your current origin, allowing you to choose a new one. /origin rechoose

Configuration (config.yml)

The config.yml file allows you to customize certain aspects of the plugin.

group-settings:
  allow-friendly-fire-in-groups: false # Set to true to allow players in the same group to damage each other.

Origins List

Below is a detailed list of all available origins, their unique abilities, buffs, and debuffs, based on the plugin's code.

1. Arachnid

  • Abilities: Can climb walls while sneaking. Melee attacks place a cobweb at the target's location (10s cooldown).
  • Buffs: Permanent Night Vision. Spiders and Cave Spiders are neutral.
  • Debuffs: Takes 50% more damage from falling.

2. Avian

  • Buffs: Permanent Slow Falling I and Speed II.
  • Debuffs: Cannot eat meat.

3. Bee

  • Abilities: Use the special "Bee's Feather" item received with the origin to gain Levitation I (by holding it). Eating flowers provides Speed III for 5 seconds.
  • Buffs: Permanent Slow Falling I and Speed I. Takes no fall damage.
  • Debuffs: Maximum of 5 hearts. Cannot eat meat. Takes Weakness I and Slowness I while in water.

4. Blazeborn

  • Buffs: Immune to fire, lava, and fire tick damage. Wither Skeletons and Blazes are neutral. Maximum of 12 hearts.
  • Debuffs: Takes damage in cold biomes. Takes double damage from snowballs.

5. Dwarf

  • Abilities: 10% chance for ores to drop 2-3 extra items.
  • Buffs: Permanent Haste I and Night Vision. Reduced damage from explosions.
  • Debuffs: Permanent Slowness I when above Y-level 62.

6. Enderian

  • Abilities: Use the special "Enderian Pearl" item received with the origin to teleport. Has a 25% chance to teleport a short distance when hit by a projectile.
  • Buffs: Permanent Speed I. Takes no fall damage.
  • Debuffs: Takes damage while in water. Cannot consume Chorus Fruit.

7. Feline

  • Abilities: Hostile mobs (including Creepers) ignore them unless attacked. Creepers will flee from you.
  • Buffs: Permanent Jump Boost I and Night Vision. Takes 80% less fall damage.
  • Debuffs: Maximum of 8 hearts. Takes damage while in water.

8. Floran

  • Abilities: Heals in direct sunlight (Photosynthesis). Can use bone meal on plants by sneaking and right-clicking. Becomes invisible while sneaking in tall grass.
  • Buffs: Maximum of 15 hearts. Immune to poison.
  • Debuffs: Takes 50% more damage from fire. Receives Weakness I and Mining Fatigue I in arid biomes (deserts, badlands).

9. Ghast

  • Abilities: Use the special "Ghast's Feather" item received with the origin to gain Levitation I (by holding it). Melee attacks set enemies on fire.
  • Buffs: Permanent Slow Falling I. Immune to fire, lava, and hot floor damage. Gains Strength I and Resistance I in the Nether. Takes no fall damage.
  • Debuffs: Permanent Slowness I in the Overworld.

10. Gnome

  • Abilities: Hostile mobs (Creeper, Skeleton, Zombie, Spider) are neutral.
  • Buffs: Permanent Haste I and Night Vision. Gains Resistance I when in dark or underground areas. Takes 50% less fall damage.
  • Debuffs: Gains Slowness II, Weakness II, and Mining Fatigue I in bright light.

11. Golem

  • Abilities: Increased melee damage (20%). Can consume Iron Ingots, Cobblestone, and Stone by right-clicking them to restore hunger.
  • Buffs: Permanent Resistance I.
  • Debuffs: Permanent Slowness I. Hunger is capped at 6 (3 hunger bars). Takes damage while in water (cannot swim).

12. Merling

  • Buffs: Permanent Water Breathing and Dolphin's Grace.
  • Debuffs: Takes damage if out of water for more than 5 seconds. Cannot eat cooked fish.

13. Phantom

  • Abilities: Use the special "Phantom Phasing Feather" item received with the origin to enter spectator mode for 10 seconds (30s cooldown).
  • Buffs: Becomes invisible at night. Takes no fall damage.
  • Debuffs: Maximum of 6 hearts. Burns in daylight. Takes 50% more damage from entity attacks and projectiles.

14. Piglin

  • Abilities: Can barter with Gold Ingots by right-clicking.
  • Buffs: Maximum of 12 hearts. Immune to fire and lava damage. Deals double damage with golden weapons. Nether mobs (except Hoglins and Zombified Piglins) are neutral.
  • Debuffs: Takes damage in cold biomes.

15. Shulk

  • Abilities: Can open a personal 9-slot inventory with a left-click.
  • Buffs: Permanent Resistance I.
  • Debuffs: Maximum of 9 hearts. Permanent Slowness I. Can only break stone and cobblestone as if using a wooden pickaxe.

16. Slime

  • Abilities: On taking fatal damage, will split instead of dying, losing 2 hearts from their max health (can split twice).
  • Buffs: Permanent Jump Boost III. Maximum of 12 hearts. Takes 50% less fall damage.
  • Debuffs: Permanent Slowness I.

17. Vampire

  • Abilities: Gains Strength I and Speed I at night. Most hostile mobs are neutral.
  • Buffs: Healed by harming potions.
  • Debuffs: Maximum of 8 hearts. Burns in daylight. Can only eat meat. Takes damage from healing potions.

18. Zombie

  • Abilities: Immune to hunger (food bar is always full). Most hostile mobs are neutral.
  • Buffs: Healed by harming potions.
  • Debuffs: Maximum of 12 hearts. Burns in daylight. Takes damage from healing potions.

👥 Team & Contributors

No authors recorded.

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
bukkitpaperpurpurspigot
Minecraft Versions
1.21.10

🔗 Links

Modrinth Page