
Procedural party dungeons with queue visibility, run previews, persistent player profiles, bosses, loot, and weekly leaderboard progression.

MythicDungeons is a replay-heavy Paper/Spigot dungeon endgame plugin built around real party PvE progression, procedural layouts, boss pressure, and meaningful repeat runs.
Fight through generated dungeon routes, escalate the danger with higher tiers and hard mode, track weekly competition, and build up long-term progress through tokens, contracts, loot, and personal bests.
/dungeon preview <tier> [hard] so players can scope room count, time limit, modifier pressure, weekly rewards, and tier pacing before they launch./dungeon queue to surface ready-check state, active queue position, generation state, and rejoin guidance for active instances./dungeon profile [player] with live dungeon identity: current tokens, clears this week, hard clears, personal bests per tier, combat totals, and achievement count./dungeon leaderboard <tier> [weekly|alltime] with cleaner standings and a proper weekly race flow./dungeon quickstart and clearer command help for the full party-to-progression loop./party create/dungeon invite <player>/dungeon preview <tier> [hard]/dungeon create <tier> [hard]/party ready, /party unready, /party cancel/dungeon queue/dungeon info/dungeon profile [player]/dungeon preview <tier> [hard]/dungeon create <tier> [hard]/dungeon queue/dungeon info/dungeon profile [player]/dungeon leaderboard <tier> [weekly|alltime]/dungeon guide <on|off|status|toggle>/dungeon shop/dungeon contractsThe Modrinth gallery screenshots are handled through the project media section, so the description stays clean and focused on gameplay/features instead of inline thumbnail spam.
If MythicDungeons helps your server grow, support future updates:
Built for server owners who want dungeon progression that actually feels alive over time.
Need a Minecraft host for your dungeon server?
Direct link:
https://billing.sparkedhost.com/aff.php?aff=3214