Bind items to individual players or groups for exclusive use and various protections. Use commands or integrate into your kits and quests for seamless game design.
Bind item to a single player or to a permission for multiple players
Prevents unauthorized players picking up soul bound items or removing them from a container or inventory
If player has permission, soul bound items kept in inventory on death
Supports name changes - items are protected by player UUID.
Can be used with kits: Items with the register string (Default %soulbind% , configurable) in their lore will be soul bound to the player when they click/drop/pickup the item. See below for command that checks a player's inventory for such items and forces soul bind on them. Run this command after giving player a kit.
Separate bind on use / equip / pickup possible
Prevent soul bound blocks being placed, modified through crafting, enchanting, or with an anvil.