
Protect your world from pollution and total chaos!
Take survival in Minecraft to a whole new level! EcoSystems introduces a living, interconnected mechanic based on three core pillars: Fauna, Flora, and Pollution. Every single action you take has a direct impact on the ecosystem of the chunk you are in. Will you be a protector of nature, or the architect of an environmental apocalypse?
The world reacts dynamically to how you treat its resources and inhabitants.
Running too many active furnaces at once will rapidly increase Pollution levels. If you don't plant trees to purify the air, the environment will quickly spiral out of control:
The system is fully localized and realistic. Pollution is calculated per chunk. However, toxicity doesn't stay trapped: if a specific chunk reaches critical pollution levels, it will gradually contaminate its adjacent chunks, spreading the environmental disaster across your world.
| Command | Description | Permission |
|---|---|---|
/es info |
It displays information about the ecosystem of the chunk where you are standing... | op |
To thrive in this unforgiving environment, you have access to essential tools:
Getting started is simple and seamless, with no extra setup required:
.jar file.plugins folder.💡 Developer's Tip: Don't forget to plant trees! They are your best defense against the spread of pollution. Good luck trying to maintain the balance of your world!
If you run into any issues, have questions, or want to suggest new features, feel free to reach out!
[email protected]If you enjoy EcoSystems and want to support its development, consider buying me a coffee! Your donations help keep the project alive and moving forward.