Keeps selected chunks permanently loaded and fully ticking
Want your farms to keep running when no players are online? This lightweight Paper plugin keeps selected chunks permanently loaded and fully ticking — mobs spawn, Redstone fires, villagers work.
No libraries, no bloat. Mark a chunk and go.
config.yml# Whether ChunkTicker is globally active
global-enabled: true
# Ticket mode: plugin | forced | both (recommended)
# plugin → addPluginChunkTicket() (TicketType.PLUGIN, Level 31)
# forced → setChunkForceLoaded() (TicketType.FORCED, Level 31)
# both → both tickets applied — most reliable for mob farms
ticket-mode: both
# Managed automatically — only edit while the server is stopped
chunks: []
| Permission | Description | Default |
|---|---|---|
chunksticker.admin |
Grants all permissions below | op |
chunksticker.set |
Use /ct set |
op |
chunksticker.delete |
Use /ct delete |
op |
chunksticker.list |
Use /ct list |
op |
chunksticker.toggle |
Use /ct on and /ct off |
op |
chunksticker.reload |
Use /ct reload |
op |
chunksticker.status |
Use /ct status |
op |
LuckPerms examples
/lp group admin permission set chunksticker.admin true
/lp user Steve permission set chunksticker.set true
| Command | Description |
|---|---|
/ct set [radius] |
Register the chunk you're standing in (+ radius) |
/ct delete [radius] |
Remove the chunk you're standing in (+ radius) |
/ct list |
List all registered chunks (world, X, Z) |
/ct on / off |
Enable or disable ChunkTicker globally |
/ct reload |
Reload config and re-apply all tickets |
/ct status |
Show active state and chunk count per world |
Alias: /ct — full command: /chunksticker
| Server | Paper 1.21 – 1.21.x (Purpur & Pufferfish also work) |
| Java | 21+ |
⚠️ Spigot and Folia are not supported.
Paper exposes two persistent chunk-ticket APIs at entity-ticking level (Level 31): addPluginChunkTicket() and setChunkForceLoaded(). With ticket-mode: both, ChunkTicker applies both to every registered chunk. Level 31 is the same load level used for chunks inside a player's view distance — entities tick, mobs spawn via the natural spawning cycle, and Redstone runs exactly as if a player were standing nearby.