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Chunk Analyzer
PluginLGPL-3.0-or-later

Chunk Analyzer

See what chunk loads your server in one click!

247
Downloads
6
Followers
1 years ago
Updated
📦
1
Versions
managementoptimizationutilitybukkitpaperspigot
Download Latestv1View on Modrinth

📖About Chunk Analyzer

Background

ChunkAnalyzer

ChunkAnalyzer is a lightweight and efficient plugin for Minecraft servers running Spigot/Paper 1.16.x - 1.21.1. It empowers server administrators to monitor and optimize server performance by analyzing loaded chunks for potential lag sources, such as high entity counts, redstone contraptions, or resource-intensive blocks. Featuring a user-friendly GUI, configurable settings, and multi-language support, ChunkAnalyzer is a must-have tool for maintaining a smooth and lag-free server experience.

✨ Features

  • ✅ Chunk Monitoring: Tracks entities, players, tile entities, armor stands, redstone components, hoppers, and more in loaded chunks.
  • 🚨 Lag Machine Detection: Identifies problematic chunks with excessive entities (>500), armor stands (>50), redstone blocks (>100), or hoppers (>20).
  • 📊 GUI Menu: Displays chunk data with load scores, world filters (Overworld, Nether, End), and clickable teleportation to inspect chunks.
  • 🌍 Multi-Language Support: Includes English (en) and Russian (ru) translations, customizable via config.yml.
  • 🔎 Deep Analysis Option: Scans for redstone, hoppers, updatable blocks, and light sources for detailed performance insights (toggleable).
  • 💾 Data Caching: Persists chunk data in cache.yml for fast access and reduced server load.
  • 🔄 Background Scanning: Scans chunks in batches of 5 every second, with a 30-second cooldown per chunk to minimize performance impact.
  • 📡 Event Tracking: Monitors entity spawns, despawns, teleports, and chunk load/unload events for real-time accuracy.
  • ⚙️ Configurable: Adjust scanning behavior, language, and display options in config.yml.

📜 Commands

Command Description Permission
/ca menu Opens the chunk analysis GUI. chunkanalyzer.menu

🔍 Example Usage

  • Open the GUI: Use /ca menu to view a list of chunks, color-coded by load score (green for low, yellow/orange/red for medium/high, magma for lag machines).
  • Filter by World: Click the Overworld, Nether, or End buttons to focus on specific worlds.
  • Inspect Details: Hover over a chunk item to see its entity count, player count, tile entities, and (if enabled) redstone/hopper details.
  • Teleport: Click a chunk to teleport to its center (highest safe Y-level). Example message: Teleported to chunk [12, -34].
  • Identify Lag: Chunks flagged as lag machines show a warning: Warning: Possible lag machine at [12, -34].

⚙️ Configuration

The plugin generates a config.yml file in plugins/ChunkAnalyzer with the following settings:

show-green-chunks: false
deep-analyze: true
language: en

messages:
  en:
    player_only: "This command is for players only!"
    usage: "Usage: /ca menu"
    teleport: "Teleported to chunk [%s, %s]"
    lag_machine_warning: "Warning: Possible lag machine at [%s, %s]"
    menu_title: "Chunk Analyzer - %d"
    world_overworld: "Overworld"
    world_nether: "Nether"
    world_the_end: "The End"
    button_previous: "Previous page"
    button_next: "Next page"
    button_current_world: "Current world"
    chunk_info: "Chunk [%s, %s]"
    world: "World: %s"
    coordinates: "Coordinates: %s, %s"
    entities: "Entities: %s"
    players: "Players: %s"
    tile_entities: "Tile Entities: %s"
    armor_stands: "Armor Stands: %s"
    redstone_blocks: "Redstone blocks: %s"
    hoppers: "Hoppers: %s"
    updatable_blocks: "Updatable blocks: %s"
    light_sources: "Light sources: %s"
    load_score: "Load score: %s"
    click_to_teleport: "Click to teleport"

  ru:
    player_only: "Эта команда только для игроков!"
    usage: "Использование: /ca menu"
    teleport: "Телепортирован в чанк [%s, %s]"
    lag_machine_warning: "Предупреждение: Возможная лаг-машина в [%s, %s]"
    menu_title: "Анализатор чанков - %d"
    world_overworld: "Верхний мир"
    world_nether: "Ад"
    world_the_end: "Энд"
    button_previous: "Предыдущая страница"
    button_next: "Следующая страница"
    button_current_world: "Текущий мир"
    chunk_info: "Чанк [%s, %s]"
    world: "Мир: %s"
    coordinates: "Координаты: %s, %s"
    entities: "Сущности: %s"
    players: "Игроки: %s"
    tile_entities: "Tile Entities: %s"
    armor_stands: "Armor Stands: %s"
    redstone_blocks: "Редстоун блоки: %s"
    hoppers: "Воронки: %s"
    updatable_blocks: "Обновляемые блоки: %s"
    light_sources: "Источники света: %s"
    load_score: "Оценка нагрузки: %s"
    click_to_teleport: "Нажмите для телепортации"

Key Settings

  • show-green-chunks: Set to true to display low-impact chunks (score ≤ 50). Default: false to focus on problematic chunks.
  • deep-analyze: Enable (true) to scan for redstone, hoppers, updatable blocks, and light sources. Disable for better performance on large servers.
  • language: Choose en (English), ru (Russian), or add custom languages under messages.

📥 Installation

  1. Download the ChunkAnalyzer .jar from [SpigotMC/Modrinth, if available].
  2. Place the .jar in your server's plugins folder.
  3. Restart the server or load the plugin using a plugin manager.
  4. Edit config.yml in plugins/ChunkAnalyzer to customize settings.
  5. Assign the chunkanalyzer.menu permission to admins (e.g., via LuckPerms).

🛠️ How It Works

  • Background Scanner: Scans 5 chunks per second, respecting a 30-second cooldown per chunk to avoid lag.
  • Load Scoring:
    • Players: 20 points each
    • Non-player entities: 1 point each
    • Tile entities: 10 points each
    • Armor stands: 2 points each
    • (With deep-analyze): Redstone blocks: 3 points, Hoppers: 5 points, Updatable blocks: 2 points, Light sources: 1 point
  • Lag Detection: Flags chunks as lag machines if they exceed thresholds for entities, armor stands, redstone, or hoppers.
  • GUI: Shows chunks sorted by score, with pagination and world filters. Chunks are color-coded (green/yellow/orange/red/magma) based on severity.
  • Caching: Saves data to cache.yml to reduce redundant scans.

💡 Admin Tips

  • Disable deep-analyze on servers with thousands of loaded chunks to reduce CPU usage.
  • Prioritize magma-block chunks in the GUI, as they indicate severe lag risks.
  • Use world filters to focus on high-traffic areas like the Overworld.
  • Check the GUI during peak player times to catch lag sources early.

🌐 Adding Languages

To add a new language (e.g., Spanish):

  1. In config.yml, add a messages.es section.
  2. Copy the en or ru messages and translate them.
  3. Set language: es.

Example:

messages:
  es:
    player_only: "¡Este comando es solo para jugadores!"
    usage: "Uso: /ca menu"
    teleport: "Teletransportado al chunk [%s, %s]"
    # ... other translations

🐞 Support & Issues

If you have questions, bug reports, or feature requests, please contact: mr_catcraft on Discord. Please provide:

  • Server version (e.g., Paper 1.20.4)
  • Plugin version
  • Description of the issue
  • Relevant logs from logs/latest.log

⚙️ Technical Notes

  • Dependencies: None. Works with Spigot/Paper 1.16.x - 1.21.1.
  • Performance: Uses ConcurrentHashMap and ConcurrentLinkedQueue for thread safety. Batch scanning and cooldowns minimize impact.
  • Events: Listens for entity spawns/despawns, teleports, chunk load/unload, and inventory clicks.
  • Storage: Chunk data is cached in cache.yml for persistence.

👥 Team & Contributors

Mr_Catcraft
Mr_CatcraftOwner

⚙️ Compatibility

Environment
🖥️ Server-side
Loaders
bukkitpaperspigot
Minecraft Versions
1.211.21.1

🔗 Links

Modrinth Page