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ZG Mobs
ModLGPL-2.1-only

ZG Mobs

A Mod that enhances mobs, inspired by the “Blights” in the Scaling Health Mod.

69.9K
Downloads
3
Followers
4 months ago
Updated
📦
9
Versions
adventuremobsforgeneoforge
Download Latestv2.2.0View on Modrinth

📖About ZG Mobs

Mod Information

ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.

These boosted mobs are called Germonium Mobs, and they have a 1% chance to spawn. They come in two types:

  • Infernium
  • Celestium (rarer variant)

Extra Abilities
Germonium Mobs also possess special abilities:

  • They can shoot shulker bullets, which could explode or apply a negative effect.
  • They have Thorns, returning a percent of damage taken back to the attacker. This has a damage cap so you can't get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).

Certain mobs get extra buffs

  • Creepers: 25% chance to spawn charged + bigger explosion radius
  • Slimes, Magma Cubes, Phantoms: Size increased
  • Ghasts: More powerful fireballs

XP Mutipliers:

  • Infernium: drops x40 XP
  • Celestium: drops x80 XP

Heart Crystals & Loot

The mod adds Heart Crystals that permanently increase max health.

If using LSO, the mod can drop LSO’s heart fragments/containers instead (config option).

Heart Crystals also appear in vanilla loot tables, and the config allows changing everything: min/max amounts, item type, loot tables, etc.

Full Config Control

Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.

Adding custom drops

Infernium & Celestium mob drops (not heart crystals) can be changed using a datapack. They drop mostly rare minerals and good enchanted books.

Blacklist

There is a mob blacklist that accepts:

  • Mob IDs (minecraft:zombie)
  • Entity Tags(#minecraft:skeletons)
  • Regex (example included in config)

Any mob on the blacklist can never become a Germonium variant.

Monster Spawners FAQ:

By default Germonium mobs cannot spawn from mob spawners to prevent farming/cheesing them, but you can enable this in the config.

Frequent or most common Questions:

  • Can I use this mod in my Modpack, Video, Server, etc. ?

Yeah just give proper credits please

  • Will you port this to X version?

Maybe but nothing is guaranteed @-@

  • Does this mod work with X mod?

Try and see! I have not tested all the mods out there!

Credits and Inspiration:

All the credits goes to SilentChaos512 the original creator of the Scaling Health Mod which introduced the "Blight" mobs :D thank you for letting me use your idea for this Mod!

  • Credits to LiukRast the coder and dev of version 1.0.0 of the mod! give him some love

  • Shaders used: Complementary Shaders - Unbound by EminGT

  • Credits to Fuzs , mcl_ender, CrychicTeam, and xiroc_ for their amazing mods that appear in this page as examples:

    • Mutant Monsters

    • L_Ender’s Cataclysm

    • Champions-Unofficial

    • Dungeon Crawl

👥 Team & Contributors

Zetadrayzer
ZetadrayzerOwner
LIUKRAST
LIUKRAST
Coder/Dev

⚙️ Compatibility

Environment
✅ Client & Server
Loaders
forgeneoforge
Minecraft Versions
1.21.1

🔗 Links

Modrinth Page