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SuperFancyClouds: Refabricated
ModMIT

SuperFancyClouds: Refabricated

A vanilla style mod that makes clouds fancier and more dynamic.

68.9K
Downloads
217
Followers
2 months ago
Updated
📦
30
Versions
decorationfabricforge
Download Latestv2.0.1-mc1.21.11View on Modrinth

📖About SuperFancyClouds: Refabricated

Refabricated / Rearchitected

This is an unofficial fabric port of SuperFancyClouds. Everything goes to its author ami-wishes.

Since 1.7.4 supports to multiloader, this port renamed to "Rearchitected". (meaning based on ArchAPI)

Since 2.0.0 we come back to refabricated only.

SuperFancyClouds

A client/server side mod makes your Minecraft sky full of more stereoscopic and dynamic clouds.

Tap the Images on navigator bar for more preview.

Beyond the Original

Feature

  • Cloud height / density / width / thickness and other contents is highly configurable.
  • Cloud can detect current weather to change its density.
  • Cloud can detect current biome to change its density.
  • Cloud will get blush at dawn or dusk.
  • Cloud will dodge from higher mountains or tall building. (>1.7.0, inspired by RealisticClouds)
  • Cloud can detect biome chunk-by-chunk for more accurate and rational placing. (>1.7.0, personal revival from RealisticClouds, it's a nice mod :)
  • Dimension divide config supported.
  • And more...

Fix

  • Cloud will not be culled in view boundary.
  • Cloud will not rendering in other dimensions without Skylight.
  • Cloud will not refresh when playing for too long.
  • Improved flicker issue when player across chunk border. (Due to hardware performance, cannot be fix entirely.)

Mod relationship

Dependence

For all platform:
  • Architectury API is required.
  • Cloth Config is optional to build config screen on client.
Fabric extra:
  • Fabric API is required.
  • Mod Menu is optional to access config screen on client.

Compatibility

  • Distant Horizons 's LOD chunk no longer covered by SFCR since 2.0.0 we rendering clouds using DH render system.

Incompatibility

Obviously incompatible with most mod who modified cloud render system. Include Cull Clouds, Extended Clouds and the others. If you put SFCR with it together, they will throw some issue even crash.

  • Disable Sodium's cloud optimization by add mixin.features.render.world.clouds=false to config/sodium-mixins.properties if you play with it.

Q&A

Few cloud?

It's maybe normal due to cloud noise sampler and dynamic density feature. You can decrease sample steps, biome affect, and increase common density in config screen to let the sampler generating more clouds. (The density curve is not straight but like a stair. You may need to move larger range on density slider to make it effect.)

Fog may also cover the clouds. You can disable it to check the clouds amounts.

If you set a high value of biome affect and play in desert or savanna, there may not be a cloud in the sky. Its based on biome downfall value and times with cloud density.

Client or Server?

Since 1.5.0, SFCRe is optional for two side. This means that you can connect to any server with/without installing it, and any server installed SFCR allows you connect without it. But no function will provide from server if you do so.

On server, there is a command list for its administrators to control SFCR feature & config remotely. Simply type in "/sfcr" then enter in chat bar you'll see it.

Client will send a sync request every 30s (by default, can changed by command). Server may response it then send necessary data back.

Version supports?

Latest Minecraft version will get newest maintenance.

Stable mod version may backport to older Minecraft version in someday.

Shaderpack supports?

Since 2.0.0 we modified vanilla cloud shader, SFCR no longer support shaderpacks.

Modpacks?

Free to use under MIT License.

Link

You can submit your suggestion or issue on Github.

Or, also Download from Curseforge

👥 Team & Contributors

Rivmun
RivmunOwner

⚙️ Compatibility

Environment
❓ Unknown
Loaders
fabricforge
Minecraft Versions
1.21.11

🔗 Links

Modrinth Page