Tired of manually building the same structures over and over, like roads, street lamps, or houses? This mod is perfect for you! Scan your structure and create a blueprint so you can rebuild it instantly with just one click!
Tired of manually building the same structures over and over, like roads, street lamps, or houses? This mod is perfect for you! Scan your structure and create a blueprint so you can rebuild it instantly with just one click!
🔹 Tablet
🔹 Scanner


🔹 Scanner – Scan any structure to save it as a blueprint.

🔹 Tablet – Easily manage your blueprints.

🔹 Blueprint – Build your saved structures effortlessly!



By default, the mod includes certain limits, such as the maximum number of blocks that can be selected with the scanner and the number of blueprints each player can store. However, these limits can be adjusted using gamerules:
📏 Set the maximum number of blocks in a scanned area:
From version 1.1.4 and below:
/gamerule maxStructureBlockCount <integer>
From version 1.2.0 and above:
/gamerule maxScannerBlockCount <integer>
📜 Set the maximum number of blueprints a player can have:
From version 1.9.3 and below:
/gamerule maxBlueprintsForPlayer <integer>
From version 2.0.0 and above:
/gamerule maxDigitizedStructuresForPlayer <integer>
🔧 Limit the number of containers a blueprint can use
Set the maximum number of containers (like chests or barrels) that a blueprint can interact with simultaneously during construction:
/gamerule maxBlueprintContainers <integer>
🔒 Control the use of global blueprints
Decide whether global blueprints (shared across multiple worlds) are allowed in your world:
/gamerule allowGlobalBlueprints <true/false>
📋 Enable or disable NBT data copying in blueprints (added in version 1.8.0)
Allows blueprint scans to copy the NBT data of blocks (such as block states or custom behavior).
By default, it's disabled to avoid duplication issues, especially in multiplayer servers:
/gamerule allowNBTDataCopy <true/false>
Note: This does not copy contents of blocks with inventories (like chests or backpacks).
⏳ Set a cooldown for blueprint placement (added in version 1.9.3)
Allows you to define a cooldown that prevents spamming builds through blueprints.
The value is in seconds.
/gamerule blueprintsCooldown <integer>
💼 Allows the Business Villager to spawn (added in version 2.0.0)
Enabling this gamerule allows the Business Villager to spawn when someone tries to build in an area where many blocks are obstructing the construction. Its goal is to collect blocks, so it will offer to clean up the construction area in exchange for keeping all the removed blocks for itself. To accept its offer, simply right-click on the pickaxe inside the briefcase.
/gamerule businessVillagerEnabled <true/false>
⚠️ Note: The mod is not optimized for very large structures, so be mindful when increasing these values.
Manage server-wide blueprints with the /blueprintserver command.
These blueprints are shared across the entire server and can be set as either:
/blueprintserver set <free/permission>
/blueprintserver remove <server_blueprint_name>
/blueprintserver permission <player_name> <server_blueprint_name> <true/false>
By default, players do not have permission unless explicitly granted.
Worn Blueprints are blueprints with a limited number of uses, and can be used by any player without restrictions.
To register a Worn Blueprint in the world, hold a normal blueprint in your hand and use the command:
/blueprintworn add
To remove it later, use:
/blueprintworn remove <worn_blueprint_name>
The Worn Blueprint item can be generated (via /give or through loot tables) using two required NBT tags:
0b/1b) that allows you to build the blueprint without requiring the necessary materials.0b, it will always place without NBT data, ignoring the allowNBTDataCopy gamerule.1b, it will always place with NBT data, again ignoring the gamerule.allowNBTDataCopy gamerule.📌 Example:
minecraft version 1.20.1 and below
/give @s portable_blueprints:worn_blueprint{remaining_uses:1,blueprint_name:"worn_blueprint_name"} 1minecraft version 1.21.1
/give @s portable_blueprints:worn_blueprint[minecraft:custom_data={remaining_uses:1,blueprint_name:"worn_blueprint_name"}] 1
(added in version 1.8.1)
Introduced a system to automatically inject worn blueprints into worlds.
This is especially useful for modpack creators who want to include premade worn blueprints (e.g. for a blueprint shop).
Just place your .bp files into the new folder: <Minecraft directory>/config/portable_blueprints/world_injection_worn_blueprints
A settings file is also included inside this folder for optional configuration.
(added in version 1.9.3)
These commands allow you to block a player from using both the scanner and blueprints.
This is useful for players who abuse the mod’s mechanics to annoy others, cause lag, or create issues on the server.
Instead of banning the player entirely, you can simply block them from using the mod.
🛠 How to Use:
/portable_blueprint block <player_name>
/portable_blueprint unblock <player_name>
/portable_blueprint blockedlist
Join the community, report bugs, or suggest new features!