
Defer nametag rendering to fix translucency issues.
Fixes issues when rendering nameplates (entity nametags) while they are infront of semi-translucent blocks such as (stained) glass, ice, honey, water and other entities by deferring their rendering until after the world has finished drawing.
Fully compatible with mods that change nametag rendering, should not affect performance.
If this causes weirdness with shaders, disable entity shadows.
Fixes bug MC-162693