| attribute_inheritance |
Boolean |
True |
On animal breeding, the baby has a chance to inherit attributes from parents or mutate |
| attribute_infection |
Boolean |
True |
On zombie infection, the infected has chance to inherit random attribute from zombie |
| attribute_preservation |
Boolean |
True |
Preserves attributes on conversion |
| skeletons_use_axe |
Boolean |
True |
Makes skeletons with scale > 1.2 have axe instead of a bow |
| explosion_scaling |
Boolean |
True |
Scales ExplosionRadius of mobs |
| burn_scaling |
Boolean |
True |
Scales burn damage |
| tame_scaling |
Boolean |
True |
Makes animals harder to tame |
| range_scaling |
Boolean |
True |
Scales mob attack/pickup range |
| exp_scaling |
Boolean |
True |
Scales experience |
| mutation |
Boolean |
True |
If mobs should have mutation |
| size_partitioning |
Integer |
4 |
Used for getting a scale that can fit in the current space. Higher values will give better results but will decrease performance |
| chance |
Integer |
25 |
Mob mutation chance |
| weirdness |
Double |
6.0 |
General weirdness that is used for random |
| attribute_positive_multiplier |
Double |
1.2 |
General scaling for positive attributes |
| attribute_negative_multiplier |
Double |
0.5 |
General scaling for negative attributes |