
Fork of ewewukek's Musket Mod with continued support for modern versions of Minecraft.
Adds craftable rudimentary firearms.
A currently true-port of ewewukek's Musket Mod with active support and updated for modern Minecraft versions. Original mod can be found here.
Enhancements and Additions will come in future, along with backports of the said features.
Please do not report issues or give suggestions for this to the original creator, use the linked GitHub that is on the page.
Requires Cloth Config API.
Requires Fabric API and Cloth Config API.
RMB loads and fires guns. Full sized ones can't be used from offhand.
All guns are unusable inside water and bullets lose power when flying through it.
Bullets can ignite TNT and destroy some blocks (only non-stained glass panes by default).
Headshots increase bullet damage by 30% (applies to most bipedal mobs).

Damage: 16
Durability: 250
Enchantments: Knockback

Required to craft upgraded muskets. Has a high chance to spawn in strongholds and woodland mansions and with a lower chance in other overworld structures.

Melee damage: 5
Enchantments: Sharpness, Smite, Bane of Arthropods

Zoom factor: 3x
Durability: 150
Enchantments: Knockback
Greatly improved accuracy and reduced bullet drop. Use RMB to aim and LMB to fire.

Damage: 21
Durability: 200
Enchantments: Flame
Fires 9 pellets with much higher spread than musket.

Damage: 12
Durability: 200
Enchantments: Quick Charge
Can be fired from any and both hands. You can reload both by holding down RMB.

Dispensers can fire them dealing 10 damage.
Pillagers and skeletons (all kinds) can use guns. They also may spawn with one (20% for pillagers with a pistol, 5% for skeletons with a musket).
Monsters deal 50% damage with guns by default.
Settings can be accessed from NeoForge's mods menu or via Mod Menu on Fabric.
Bullet spread follows normal distribution like in real life but it is awkward to configure. Here is a simple table that could help with that: bulletStdDev
Loot tables in namespace musketmod add items to matching vanilla loot tables. pillager_weapon and skeleton_weapon control what gun corresponding monster will get.
item/enchantable/* tags control what enchantments can be added to the guns.block/*_by_bullets tags control which blocks would be destroyed or dropped by bullets.entity_type/headshotable tag controls which mobs are considered for headshot detection.
Mod provides following model predicates:
Example: musket.json
Mod's blockbench models can be found here.
You may include this mod in any modpack, private or public, along with any modifications.