
Dealmaker
Make deals with other-worldly creatures to amass power.
📖About Dealmaker
Dealmaker is currently in it's beta phase, so expect things to change constantly.
Future plans for this mod are listed at the bottom of the description!
Deal with other-worldly spirits to amass power inside of your worlds. Using the Dealing Station, create deals that grant you power, but for a price. When interacting with a Dealing Station, you'll be granted a random effect, effects can be lost when performing a specific action. Currently an effect's associated "condition" isn't viewable, so tread carefully. Players can have a maximum of three of deals active at a time, available effects and conditions are listed below. Players can also only have one of each effect from a deal active at a time, but it's possible for every deal to have the same condition.
Possible Deal Effects
- Grants the player Resistance
- Grants the player Night Vision
- Grants the player Strength
- Grants the player Fire Resistance
- Grants the player Speed
Possible Conditions
- No Sleeping of Any Kind
- Dying at All
- Cheating Death
- No Eating Meat
- No Killing Anything
Some items can also be brought forth to have power channeled into them.
Possible Items
- Firework Rocket - Lets the player dash in the direction they are looking.
- Rabbit's Foot - Launches the player into the air, also negates any fall damage while the item is on cooldown.
- Dice - Allows the player to throw a Cursed Dice. When hitting an enemy, they are given a random effect, which is applied for a random duration. This die can only be used a select number of times before going on a randomly timed cooldown. After the cooldown finishes a random number of uses are restored.
- Uses: 3-6
- Cooldown: 100-300 Ticks (5-15 Seconds)
- Effects:
- Blindness
- Night Vision
- Slowness
- Speed
- Mining Fatigue
- Haste
- Effect Duration: 100-300 Ticks (5-15 Seconds)
- Glistering Melon - Lets the player swap health with an entity of matching max health.
- Nautilus Shell - Shoves an entity away in the direction you are looking. (Launches more horizontally than vertically.)
When breaking a deal, players have a 50% chance of being inflicted with a random Curse.
Possible Curses
- Strange Craving: Eating any food item that is not rotten flesh now grants a stacking Hunger effect. Eating rotten flesh removes the Hunger status effect. While affected by Strange Craving some mobs have a chance to drop rotten flesh, bigger mobs drop more rotten flesh.
- Weary: Decreases movement speed, armor, attack damage, and attack knockback by 10%.
Future Plans
- Finalize mod features
- Create the final artwork
- Update "older" features
This creation of this mod was inspired by the animated series Hazbin Hotel. This mod is not associated with the show in any way, outside of inspiration.