Logo
MINECRAFTBIBLE
Items
Items

All game items

Blocks
Blocks

Building blocks

Mobs
Mobs

Creatures & monsters

Biomes
Biomes

World biomes

Structures
Structures

Generated structures

Recipes
Recipes

Crafting guides

Advancements
Advancements

Achievements

Loot Tables
Loot Tables

Drop rates

Tags
Tags

Item groupings

All Versions
View all data →
Capes
Cape ArchiveNEW

Browse rare Minecon capes, OptiFine capes, and custom capes from players worldwide

Browse

Player Database
Player DatabasePopular

Search any player

Skin Browser
Skin Browser

Browse & download skins

Cape Gallery
Cape GalleryNEW

Minecon & OptiFine capes

Seed Vault
Seed Vault

Curated seeds

Learn

Guides
GuidesNew

Tutorials & tips

Blog
Blog

News & updates

Community

Community Hub
Community HubHub

Posts, discussions & more

All Versions
View community →
Seed Analyzer
Seed Analyzer

World seed analysis

Loot Explorer
Loot Explorer

Drop rates

Crafting Calculator
Crafting Calculator

Material planning

Enchant Calculator
Enchant Calculator

Probability math

Redstone Lab
Redstone Lab

Signal timing

Trading Profit
Trading Profit

Villager ROI

All Versions
View all tools →
Mods
Mods

Browse all mods

Plugins
Plugins

Server plugins

Resource Packs
Resource Packs

Textures & sounds

Shaders
Shaders

Visual enhancements

Datapacks
Datapacks

World logic

Scanner
Mod Intelligence

Scan & analyze any mod

All Versions
View all mods →
Loading...
IntroductionIntroductionVersion HistoryVersion HistoryGuidesGuidesBlog & NewsBlog & News
ItemsItemsBlocksBlocksMobsMobsRecipesRecipesBiomesBiomesStructuresStructuresAdvancementsAdvancementsLoot TablesLoot TablesTagsTags
ModsModsPluginsPluginsResource PacksResource PacksShadersShadersDatapacksDatapacks

MinecraftBible

The Ultimate Wiki

Logo
MINECRAFTBIBLE

The ultimate Minecraft reference. Every item, block, mob, and recipe documented with precision.

Community

  • Player Database
  • Skin Browser
  • Cape Gallery
  • Community Hub
  • Seed Vault

Database

  • Items
  • Blocks
  • Mobs
  • Recipes
  • Biomes
  • Structures

Tools

  • Seed Analyzer
  • Mod Intelligence
  • Crafting Calculator
  • Enchant Calculator

Mods & Packs

  • Mods
  • Plugins
  • Resource Packs
  • Shaders
  • Datapacks

© 2026 MinecraftBible. Not affiliated with Mojang or Microsoft.

PrivacyTermsContact
Combat+ Core
ModMIT

Combat+ Core

The core library and compatibility layer for the Combat+ series.

94.2K
Downloads
48
Followers
4 months ago
Updated
📦
17
Versions
game-mechanicslibraryfabricquilt
Download Latestv4.0.1+1.21.11View on Modrinth

📖About Combat+ Core

Combat+ Core

Combat+

This is the core library mod and compatibility layer that allows the Combat+ series to function with an extremely high level of inter-mod compatibility.

View the collection on Modrinth here.

API Information

The library adds a number of utility methods and interfaces that make it easier to add unique weapons and enchantments to the game.

Any mod that makes use of these will be compatible with the Combat+ series.

Interfaces

  • Melee Weapon
    • Used for any melee weapon.
    • Provides callbacks that trigger for fully charged attacks, critical attacks, and killing.
    • Must implement a damage value.
  • Dual Weapon
    • Inherit from Melee Weapon, used for weapons which could be wielded in either hand and may support game-changing offhand enchantments.
    • Additionally contains a method for offhand damage.
  • CPCEnchantment
    • Offers hooks for enchantments to perform actions for fully charged hits, critical hits, and killing.
    • Offers a more advanced version of damage, where an enchantment of any slot can contribute to the damage bonus.

Enchantment Types

An item can only have one enchantment of each category (not including offhand enchantments).

  • Additional Damage
    • A more advanced version of vanilla damage enchantments.
    • Any enchantment technically can increase damage, but this should mostly be done by Additional Damage enchantments unless there is a special circumstance.
    • Additionally incompatible with vanilla's Damage Enchantments.
  • Weapon Utility
    • Enchantments that add some additional utility function to a weapon, or otherwise enhance its existing effects.
    • Sweeping Edge would be a Weapon Utility.
  • Aspect
    • Enchantments that modify the state of the user or the target on hit.
    • Fire Aspect would (obviously) be an Aspect.
  • Offhand
    • A misc group that is intended to apply to offhanded weapons.
    • Largely incompatible with the other groups.

Datapack Information

To improve compatibility with mods outside of the Combat+ ecosystem, a series of datapack tags are available.
These tags are considered in various features of Combat+, such as eligibility for enchantments.

Item Tags

  • combat-plus:melee_weapon
    • These items are considered unimplemented Melee Weapons and will be eligible for enchantments that target Melee Weapons.
  • combat-plus:dual_weapon
    • This tag is included in the melee weapon tag.
    • These items will be considered unimplemented dual weapons and will be eligble for relevant enchantments.
  • combat-plus:breaks_shields
    • These items can break shields.

Enchantment Tags

There is a corresponding tag for each enchantment type. This can be used by other modders or modpack makers to categorise other enchantments into the four groups.

Combat+ enchantments will be incompatible with enchantments that are in the same tag as their group.
For example a Weapon Utility enchantment is incompatible with any enchantment in the combat-plus:weapon_utility tag.

Game Rules

Combat+ Core adds two additional gamerules to modify vanilla weapon mechanics.

  • keepLoyaltyTridents
    • When true, loyalty tridents will not leave the inventory when thrown, nor can they be picked up or return to the thrower. Instead tridents will go on cooldown. Higher levels of loyalty will decrease the cooldown.
  • sweepingRequiresEnchantment
    • When true, the sweeping effect of a sword will only occur if the sword has the Sweeping Edge enchantment. This allows the player to decide whether sweeping should be considered a native property of the sword, or the product of an enchantment.
  • pvpEnchantmentModifier
    • Damaging enchantments can use the combat-plus:gamerule_damage component instead of vanilla's damage component. Damage of this type will be multiplied by this gamerule's value when dealt against players. This is for PvP balancing.
  • lethalPoison
    • When true, poison will be able to kill players and mobs instead of leaving them on half a heart.

Showcase Video

👥 Team & Contributors

Provismet
ProvismetOwner

⚙️ Compatibility

Environment
✅ Client & Server
Loaders
fabricquilt
Minecraft Versions
1.21.11

🔗 Links

Modrinth Page