Utilities useful for CivMC
This CivianMod is a hard-fork of CivModern made specifically for CivMC.
Compacted items will have a configurably-coloured stack count.
Ice-road macro (bound to BACKSPACE by default).
Auto-attack macro (bound to 0 by default).
Hold-key macro for the left mouse button (bound to - by default).
Hold-key macro for the right mouse button (bound to = by default).
You may open CivianMod's configuration screen in-game with the R binding. Or you can modify the config file directly, which is located at <.minecraft folder>/config/civianmod.json.
Crates are now independently configurably coloured.
Hold W/forward macro (bound to [ by default).
Better toggle-sneak (bound to ] by default). Will automatically deactivate itself if you manually SHIFT sneak, or if you enter water, or start swimming, sprinting, elytra gliding, or creative flying.
Signs entitled with [set destination] can be punched to set your dest. (Currently CivMC illegal)
Added an option to show an item's base-repair level in its tooltip either always, only in advanced tooltips, or never. Set to always by default. Keep in mind that this is only pretty-printing the minecraft:repair_cost data component: it cannot predict what level cost will actually be shown in an Anvil, though it is typically the base-level + 2.
Added an option that shows an item's damage level in its tooltip either always, only in advanced tooltips, or never. Set to always by default.
Added an option that shows whether an item is an exp ingredient. Enabled by default.
Added an option, similar to SafeOreBreak, that prevents Minecraft from mining if doing so would break your held tool. Enabled by default.
The radar has been removed. Why? Because it's duplicated effort. CombatRadar and CivVoxelMap both provide radars that are legal on CivMC.
CivModern's map was added after the hard-fork. CivianMod has elected not to add it regardless given that it's similarly duplicated effort. Use CivVoxelMap or the myriad other mapping mods instead.
Despite being a hard-fork, CivianMod makes an effort to be compatible with CivModern should you wish to use both at the same time (eg: wanting the map). Should both mods be used at the same time, the following happens: