
Control what you see in-game from hiding players to boosting visibility. All with Better Player Visibility.
Better Player Visibility is a fully client-side Minecraft mod designed to give you complete control over how players and entities are rendered and displayed.
It focuses on visibility, clarity, and information without affecting gameplay or server behavior.
All features are visual or informational only.
The Player Visibility system allows you to selectively hide or show players using multiple rules and lists.
When enabled, all players are always visible and all other visibility options are ignored.
This must be disabled for any visibility filtering to work.
You can choose between multiple visibility modes:
All lists start empty and can be edited through the config UI or commands.
A keybind allows cycling through selected visibility modes.
You can choose which modes are included in the cycle.
Inverts the current visibility result (visible becomes hidden, hidden becomes visible).
When enabled, your own player model is hidden in third-person (F5).
This does not affect first-person view.
When enabled, only players within the configured radius are affected by visibility rules.
Players outside the radius are always visible.
Instead of hiding players, affected players are rendered very small.
Additional options control whether affected players still show:
These settings only apply to players affected by visibility rules.
Optional NPC detection can identify fake players based on:
This can help detect server-created NPCs.
Some Bedrock players may be incorrectly detected as NPCs on certain servers (known limitation).
Entity Visibility applies the same visibility logic to all entities.
When enabled, all entities are always visible and no filtering is applied.
Supports the same modes and cycling system as Player Visibility, but uses separate lists.
Only entities inside the radius are affected.
Entities outside the radius are always visible.
Every entity type can be affected, including:
Hidden entities are fully invisible.
The Highlight system visually marks selected players so they stand out.
Players can be highlighted using:
Each highlight list supports custom tag text and color.
⚠️ Lunar Client blocks name tag rendering changes.
Highlight features relying on name tags do not work on Lunar.
Displays player ping above name tags using colors and text.
Ping is grouped into multiple categories:
Excellent, Very Good, Good, Decent, Average, Poor, Bad, Worse, Worst, No Ping
Each category has configurable:
When enabled, one global text format is used for all categories.
When disabled, each category uses its own text.
Leaving text empty hides the text entirely.
You can use emojis for color-only display.
⚠️ Lunar Client blocks name tag modifications.
A command-based alternative is provided.
Shows item pickup priority information in chat.
Players who leave render distance but stay on the server are cached.
Their priority remains stable.
You can search for a specific player’s pickup priority instead of listing everyone.
Fully customizable text formatting including:
Forces maximum brightness client-side.
Makes barrier blocks visible at all times.
Client-side commands are provided for:
Each command supports custom aliases.
⚠️ Client commands have higher priority than server commands.
Choose aliases that do not conflict with server-side commands.
After changing aliases, reconnect or switch servers to apply changes.