
[(Neo)Forge & Fabric 1.18.2-1.21.11] Overhauls mob AI for a true stealth experience. Hunted by what they see, hear, and sense.
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Sound Attraction: Mobs investigate sound events (blocks, entities, items, modded sounds)
Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
Camouflage System:
Scent System: Player, when moving, will create a scent, which can be tracked down by a mob. Scent will last about 5 mins, but depending on the biome temperature and humidity, the duration might last longer or shorter!
Muffling & Materials: Wool, solids, liquids, thin blocks alter sound propagation
Group AI: Leaders, followers, edge scouts, spacing, and dynamic sector scanning
Configurable Everything: Human-readable TOML with guided comments
TacZ (Forge/NeoForge): Realistic decibels, attachment reductions, muzzle-flash visibility
Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
Simple Voice Chat(Forge/Neoforge/Fabric): Dynamic radius based on live mic loudness
Enhanced AI (Forge/NeoForge/Fabric): Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
Other Gun Mods: Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via soundIdWhitelist + rawSoundDefaults
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